for the page layout everything seems spread out and slightly chaotic to me, I know you separated both the silhouette and the ideation sketches but I still see no flow, like how Tim critiqued on our finals the layout should focus on small medium and large, a pattern. Maybe make the ideation sketches much larger then the silhouettes because they are too similar in size.
yeah i agree with jason. I don't understanding why you chose to layout the silhouettes into 3 different bundles. There isn't a difference in terms of style between the 3 groups so it seems almost pointless to do so.
Driven by pnuematics and McKibbens air muscles, and using a Microsoft Kinect as its 'eyes,' Skullery was a large technical challenge. The hope was to create a piece of art that would track its audience across the gallery. On the night of the exhibition, I was rewarded with viewers being surprised by, creeped out by, and ultimately delighted with Skullery's interaction with them.
Guns and Ships is a text-based adventure game intended to showcase a more diverse cast and create a game where kindness helps influence players' chances for the better. It is currently still in beta.
for the page layout everything seems spread out and slightly chaotic to me, I know you separated both the silhouette and the ideation sketches but I still see no flow, like how Tim critiqued on our finals the layout should focus on small medium and large, a pattern. Maybe make the ideation sketches much larger then the silhouettes because they are too similar in size.
ReplyDeleteyeah i agree with jason. I don't understanding why you chose to layout the silhouettes into 3 different bundles. There isn't a difference in terms of style between the 3 groups so it seems almost pointless to do so.
ReplyDeleteI also think that you've put too many? Maybe put less and then stick a bigger drawing to one side... :)
ReplyDelete