I sat down to ideate mechanical arms for one of my pet characters, and then ended up getting carried away with trying to do some line shading. Ah well. I don't mind trading a new technique for a few ideations.
Driven by pnuematics and McKibbens air muscles, and using a Microsoft Kinect as its 'eyes,' Skullery was a large technical challenge. The hope was to create a piece of art that would track its audience across the gallery. On the night of the exhibition, I was rewarded with viewers being surprised by, creeped out by, and ultimately delighted with Skullery's interaction with them.
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