I sat down to ideate mechanical arms for one of my pet characters, and then ended up getting carried away with trying to do some line shading. Ah well. I don't mind trading a new technique for a few ideations.
Driven by pnuematics and McKibbens air muscles, and using a Microsoft Kinect as its 'eyes,' Skullery was a large technical challenge. The hope was to create a piece of art that would track its audience across the gallery. On the night of the exhibition, I was rewarded with viewers being surprised by, creeped out by, and ultimately delighted with Skullery's interaction with them.
Today, I started working on revising the final pages from my Art Center project. They're currently arranged all around me on the floor, covered in little pink sticky notes. Below are the first versions of the prop and vehicle layouts that will be going into my portfolio. My main problem with my original layout pages is that everything was too small to read/see without the use of Photoshop's zoom tool. In the process of countering that problem, I ended up splitting the prop and vehicle page apart into two separate pages.
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